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Because the real Opiate of the Asses goes by the name "Ego" now. Fuck you.

Wednesday, March 7, 2012

Ideas

Just jotting some ideas down for possible additions to the game.

I'm probably going to scrap the store idea, and reuse the existing items for quests. Instead of buying items in the store, the player will be able to buy different potions. Some potion ideas...
-Healing potion, a MUST
-Buff potions for each class
---Potion of strength for melee
---Potion of accuracy for ranged
---Potion of Mana for magic
-Potion of swiftness (gives you an extra turn)
-Potion of Luck (Raises maximum and lowers minimum hit rating)
-Potions of (class) resistance

Also, Ideas for class system. For player classes, each class would have different attacks that would be unlocked as the person leveled up each particular class. There would also be "hybrid" classes, with abilities that would require points in two or more classes to be unlocked. Also, attack types. Right now there is no difference between melee, ranged and magic other than what items buff what. Some creatures might have resistance to melee, magic or ranged, making hybrid classes more appealing. Creatures will also have specific attack types, such as Poison, Fire or normal.

Saturday might also be an unrealistic deadline for 1.0.1. I'll just keep working on it and post what I have.

I'm moving Quests and the Bestiary up on the priority list, current priority list looks like...
-Finish Scripting items
-Rework creature HP/Attacks to match gear
-Bestiary
-Quests
-New Store system

Any other ideas any of you have I would love to hear, a lot of my ideas come from suggestions from my friends.

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